Beta v0.6.1

New city: Helm

 * Large peaceful and very scenic city
 * Mining / Crafting City
 * Conveniently close to many large mining caves
 * Coastline great for fishing
 * Resides in the Eastern Frontier

New city: Pyros Landing

 * Compact bustling and very utilitarian city
 * Monster Hunting / Faction City
 * Sits on the southern tip of the Southern Rim
 * Great area for mid level lumberjacking

New area: Eastern Frontier

 * Helm
 * Smoking Ruins
 * Mer Beach
 * Bandit Camp
 * Mysterious Brazier

Catacombs is reopened!

 * Revamped loot / monsters updated for Legends of Aria
 * Requires skulls dropped from Ruin, Deception and Contempt (rare drop on any mob)

Additional undead world dungeon opened: Contempt

 * Contains the boss Kho, General of Demons

Mob loot changes

 * Loot has been adjusted across all mobs
 * Low end scroll drop rate has been increased
 * Mobs were granted new abilities

Guards

 * Guard Zones refactored to support new towns
 * Guards will now run to the aid of people who are being meteored
 * Guards are much harder to evade
 * More guard towers added along main paths
 * Guards in the Oasis and Outpost are now neutral (They will defend anyone who is attacked)

Navigation

 * Subregion names have been added and your current region is now displayed under the mini-map
 * Reduced the number of main roads to only the roads the connect cities
 * Main Roads are marked with braziers and are much wider than normal paths
 * Unique landmarks added around the world

Teleport towers

 * Teleport towers have been moved closer to cities
 * Teleport tower mages are now invulnerable
 * Teleport tower mages now instakill aggressors nearby
 * Added the ability to recall and portal off runes that are purchased from teleport tower mages

UI Overhaul

 * Skinned windows to LoA UI theme
 * New character window
 * Revamped skills window
 * New ability window
 * Minimal game HUD
 * Spell bar now supports 20 spells / abilities
 * Region name and guard protection status added to the game HUD
 * Container UI has been minimalized
 * Corpses now open as coffins instead of backpacks
 * Items in containers like your backpack have been scaled and rotated so they look correct

Healing changes

 * Bandages now apply instantly
 * Recently bandaged debuff reduced to 13 seconds
 * Salve now functions like gauze did previously (gauze is now useless)

Spell changes

 * Casting recovering removed
 * Releasing a spell while stunned will now fizzle the spell
 * Spell damage was modified

Mana changes

 * Increased the amount of mana gained from intelligence
 * Added 'Focus' to the Staff, Stave, and Spell Book
 * Focus is an active mana regen ability based off of a players channelling skill
 * Passive mana regeneration rates are now based on a players channelling skill, and current armor equipped
 * Passive mana regeneration has been removed from robes

Weapon changes

 * Damage now scales from equipped weapon for Stab, Slash, Bash, Powershot, Overpower
 * Modified weapon damage and attack speeds
 * Nerfed 'Stab' damage on daggers from x4 to x3

Ability system

 * Ability exp grants ability points which are used to unlock abilities
 * Abilities are now dragged to the spell bar instead of automatically appearing at the bottom
 * Knight charge now requires heavy armor equipped to perform
 * Stun strike now has a radius of 5
 * Reduced Rogue Backstab damage to 50/70/90

Karma system

 * Old criminal system removed
 * All names (except ImportantNpcs) are color dependent on their karma, conflict applies to all mobiles, karma applies to all mobiles, can gain karma by killing mobs with red names
 * Conflict icons
 * Aggressor icon shows when you can attack someone with no karma penalty (Since they have started a fight)
 * Aggressed icon shows when you can be attacked without penalty (Since you started a fight)
 * Warning icon shows if you are about to take a karma loss from hitting someone
 * Karma Levels: Outcast (Red), Scoundrel (Pink), Rude (Grey), Neutral (White), Good (Blue) Honest (Navy), Trustworthy (Yellow)
 * Karma Gain/Loss is dependent on the karma level of the affected person
 * Guards are hostile towards 'Outcasts' in all cities besides the Oasis and the Outpost
 * Ways to Lose Karma (No karma loss will be incurred if an aggressive act is committed against an Outcast)
 * Looting the corpse of any player
 * Looting a monster that has been killed by another player
 * Initiating an attack on a player
 * Murdering another player
 * Performing beneficial acts on Outcasts (This includes resurrecting, healing, and buffing)
 * Players will never lose karma when they are the defender in a conflict. Ex. If a neutral player attacks an Outcast, but the Outcast kills the neutral player, the Outcast will not lose karma
 * If a player performs beneficial acts on another player that is an aggressor he will adopt that players conflicts (and thus any karma loss due to killing another player)
 * Karma is gained by killing players and/or monsters less than neutral karma
 * There is no karma loss when fighting in an arena, between guildmates, or between factions

Housing changes

 * Removed House auto-kicker

Mount changes

 * Prestige Abilities now work while mounted
 * Weapon Abilities now work while mounted
 * Mounts are dismissed to statues
 * Mounts can not be summoned while in combat
 * Getting hit causes you to be dazed (lose mount speed)
 * While dazed you have a 50% chance to be dismounted
 * Wyverns are no longer mountable

Magical Guide

 * Can now locate nearest teleport tower and stable master
 * Automatically dismisses after a few minutes of inactivity
 * Can be dismissed from the context menu

Skill/Stat

 * Removed fast gains from 0
 * Slowed stat gains across the board

Crafting changes

 * Item parts and recipes removed
 * Adjustments to ore availability
 * Removed 'milling' ability hatchet
 * Mobs now drop leather hides which must crafted into tanned leather
 * Switched Crusader and Lich blade tiers
 * Switched Large and Heater shield tiers
 * Switched white staff/redemption and Sunstaff/Dead Staff tiers
 * Crafting recipes adjusted

Additional changes

 * Default zoom level and camera field of view updated
 * Increase amount you can zoom in
 * Added sound effects to many existing mobs
 * New music tracks added
 * Inns now sell cooking pots
 * Campfires refuse to be placed if doing so would cause a nearby mobile to immediately cause it to go out
 * Mana regeneration has been removed from campfires
 * Collision and Mouse Movement System Overhaul
 * Torch can now be equipped along side a two-handed weapon
 * Added hirelings to Valus
 * Harpy spawn moved to its proper location
 * Removed many dead quests that were confusing the heck out of newbies
 * Players are no longer ejected from their house upon death
 * Returned lower limit skill gains between 0-10 (0.3 per gain) and 10-20 (0.2 per gain)

Hotfix 2/2

 * Fixed using bandages to revive dead players (Requires at least 80 skill in both healing and vigor)
 * Removed beneficial barrier on bandages.
 * Fix item categories for woodsmith
 * Fix multiple items getting equipped when switching templates at character creation
 * Fix items appearing behind the coffin when opening player corpses
 * Fix catacombs walls
 * New weapons will have the proper Attack value in the tooltip
 * Adjust Contempt Demon Lord loot / stats
 * Added channeling skill gain check while actively focusing (mana regen)
 * Changed the way cotton spawns in Eldier Village
 * Added dynamic cotton farm to Pyros Landing
 * Fixed autorestart spamming system message
 * Players can no longer be mounted while harvesting resources
 * Catacombs guards will not actively attack reds
 * Stablemaster should restock horses reliably