Beta v0.7.1

General

 * Graphics Overhaul
 * Server wipe (not the final wipe, though)
 * Skill gain progression curve set for launch instead of testing
 * Crafting recipes added
 * Crafting orders expanded to Fabrication
 * Larger group sizes
 * New tutorial
 * Atlas change
 * Saddlebags
 * New creatures to tame
 * Persistent UI/sticky bars

Client / world

 * Character UI elements are now persistent across game sessions.
 * Dragged out status bars now persist across world and region changes.
 * Added earthquake spell icon
 * Torches no longer are automatically turned off during the day
 * If auto targeting is enabled, your current target is now shown next to your status bar, the previous indicator of current target (ground circle splat) has been removed.
 * Container drop down lists will refresh when an item is exhausted or used.
 * The minimap can now be locked so that it doesn’t rotate with camera rotation. Non-rotation is the new default setting.
 * House blueprints are now for sale in town shops.
 * Fixed broken merchants in Trinit and Belhaven
 * Fixed static collision in Western Upper Plains
 * Fixed female beggar pants
 * Fixed collision in Valus
 * Added new bind stone art
 * Tree fall animation no longer loops
 * Fixed objects not highlighting after clicking on a UI element
 * Every item now has appropriate sounds
 * All general stores sell the correct region map
 * Added “no weather” region to goblin mine
 * Added crocodiles to the Black Forest Swamp
 * Added foxes to the Upper Plains and Eastern Frontier
 * Fixed Catacombs portal activation animations
 * Changed "The Bushwoods" region to "The Brushwoods"
 * Adjusted overlapping border between Barrens and Southern Rim (the old border was causing incorrect portal summons)
 * Fixed invisible collision on client
 * New Great Tree Area
 * Club PRZM has been reopened for our backers with that access level
 * Mouse hover now shows the sword over hostile mobs, not the chat bubble, when in non-combat mode.
 * Fixed a bug where items in subcontainers were shown as missing if they were on the hotbar

Server

 * Use the hunting knife on bolts of cloth to get bandages.
 * Wearing Light/Heavy armor without the corresponding skill grants 50% of it’s defense property.
 * GM Light/Heavy armor skills grants 100% of defense property.
 * Salve renamed to antidote, added to Alchemy.
 * Reorganized alchemy craft menu
 * Skill gain rates revised.
 * Stat gain rates revised.
 * Adjusted raw and refined resource weights.
 * Dyes are now stackable.
 * Removed rarer spawning ore levels from guard protected zones.
 * Adjusted Sorcerer prestige abilities.
 * Spellshield now has a duration of 7 seconds at all ranks, and returns 50/150/250 spell damage for each rank respectively. Cooldown increased to 5 minutes.
 * Destruction has had its cooldown increased to 3 minutes.
 * Spell Chamber has had its cooldown increased to 2 minutes.
 * Fixed a bug where the NPE magical guide waypoint was not showing up on the map.
 * Updated magical guide dialogue to match the game system changes and correct terminology.
 * The Magical guide now takes longer time to despawn while interacting.
 * Added a “miss combat” message when missing with weapon abilities to make what happened more clear.
 * Extended spawn delays on escorts and reverse hirelings.
 * Attempting to take an escort through a portal prompts a dialog to cancel the escort.
 * Training at NPCs has been re-enabled, talk to different merchants to get a head start in specific skills.
 * Fixed issue where a second target after failing the first wouldn't work for some items, such as bandages.
 * Shovel, Fishing Rod, and Crook will now take durability loss upon use.
 * Magical guide now explains what to do when exhausted.
 * Fishing villagers spawn with fishing rod.
 * Double clicking after harvesting a mob which has a pack now opens the pack.
 * Players cannot attack or cast spells while harvesting.
 * Mounting a pet or changing equipment will now automatically cancel harvesting.
 * Players can no longer harvest while they are already doing something else.
 * Tattered Shirt is moved from legs section to torso at the loom.
 * Updated Hiding description to include supplementary skill information.
 * Hired Merchants are now always invalid combat targets.
 * New characters no longer start with leather or padded armor.
 * Empower fixed and modified; For a duration of 10 seconds, healing spells casted will also heal friendly mobiles near the target.
 * Fixed Destruction applying more damage than intended to main target.
 * Fixed some instances of pets not being properly protected by Karma system.
 * Destruction has a unique icon, no longer sharing an icon with Empower.
 * Harvesting a kill that is not yours will advance conflict relation, triggering Karma and guards. Enabled Karma Protection to prevent this.
 * Users are now informed when they have a very low chance of taming a creature.
 * Fixed issues with animal taming / beast mastery for large spiders.
 * Craft menu will re-open on craft failure.
 * Players will now receive system messages about the status of hunger and vitality.
 * All prestige abilities now reset swing timers correctly.
 * Changing stat arrow directions or locks on tamed pet stats no longer also change the owner’s stat locks and directions.
 * Player's now have an option to lock their title so it will not get overridden when they earn new title.
 * Player's can mount their tamed horse by double clicking it after reviving them, previously a revived mount had to be mounted by using right click.
 * Renaming a pet now causes its name color to reflect that of the owner.
 * Stove now acts as a heat source for cooking.
 * Players will be moved when furniture is placed on them.
 * Command and Sneak actions have been moved to the skillbook, under their respective skills.
 * Stun now advances conflict relation causing Karma, and by extension, guards calls.
 * Wine is now drinkable.
 * Group maximum size increased to 25.
 * Replaced "Leave Group" context menu on self with "Group" that opens the group user interface.
 * Group leader no longer has to convert a group to karma free; now each individual member can consent at will, meaning late joiners can also choose to consent as well.
 * Missing an NPC will now advance Conflict ( Karma and Guards ) and add aggro ( reduced rate compared to hit ).
 * Fixed the unlocked ability Cleave not hitting your selected target. (Weapon ability Cleave was not affected by this.)
 * Cleave will no longer hit mobiles that are out of Line of Sight.
 * Corrected craft descriptions of anvil and forge.
 * NPC merchants item prices have been adjusted, and also now have limited stock.
 * Added Great Tree Awakening Mobs & Regions.
 * Reduced chance to receive fluffy cotton from 30% to 5%
 * Item values are once again derived from resources used to create the item
 * Catacombs resets when the portal to it is opened from Southern Hills.
 * Players attempting to login to Catacombs region are automatically transferred to the Southern Hills Catacombs Portal location.
 * Catacombs Portal automatically closes after 3 minutes of defeating Death, and at that time, players are purged from Catacombs if still present.
 * Catacombs Portal no longer has a four hour open duration, and persists until closed by the defeat of Death, or a server restart.
 * Mobiles inside Karma free zones (Arena or similar) cannot attack mobiles outside of the zone and vice versa.
 * NPCs now can have beards.
 * Immune combat text is more obvious
 * Fixed bleed immunity
 * Books are now writable and can be crafted using inscription
 * Banker NPC dialog now closes when they open your bank.
 * Dead pets no longer follow you when transferring across regions or worlds.
 * Vile spiders now fight when their health is above half
 * Lizardmen now sound like lizardmen
 * Mobs now have appropriate sounds
 * Players no longer receive the message "Nobody invited you" when declining a guild invite.
 * Fixed exponential fish fillet creation
 * Cloaked targets may now be damaged by AOE effects, and damage over time effects.
 * Hireling merchants now follow player through world teleports, like the boats used to reach Sacred Isle.
 * Fixed bug allowing cleave prestige to reset swing timer and swing weapons quicker than should have been possible.
 * Slightly lowered taming difficulty of Giant Scorpion.
 * Death no longer continues to emit smoke after dying.
 * Corrected order of raw metal difficulties for mining. (Min/Max Skill check):
 * Iron -5/65, Bronze Ore 10/80, Copper Ore 25/95, Steel 40/110, Obsidian 55/125
 * Boss direct in-backpack loot distribution only includes living players
 * Attempting to /stuck while hidden breaks invis effect.
 * Attempting to sneak or cloak while waiting for /stuck cancels /stuck.
 * Items created during crafting now properly adhere to container weight limits.
 * Added crafting orders to Helm’s smith
 * Disabled message boards for now, pending a design overhaul to be more useful.
 * Converted cultists to use regular monster AI.
 * Chain tunic craft description corrected.
 * Crafting actions dragged into hotbar slots should now work correctly.
 * User is informed if a weapon swing is stopped due to target going out of line of sight.
 * Weapon swing is reset when swing is stopped due to line of sight issues.
 * Hirelings will attack back at players when attacked. After getting attacked by a hiring player, they will run away upon taking too much damage or being idle.
 * Hirelings now cannot be hired while in combat with a player trying to hire them.
 * Mobs now exit combat state upon going idle.
 * Death, Cerberus, and Awakening Dragon bosses can no longer be stunned
 * You can no longer drag new actions into weapon special move icons, and override the icon.
 * The correct message shows for trying to add items to overweight containers.
 * Cooking pot updates with correct weight.
 * Cooking pot correctly destroys ingredients on failure.
 * Picking up an item that puts you over backpack weight max now disables movement until it's placed back down (including splitting stacks).
 * Logging out drops currently held items
 * Since double shots are now only used on Shortbows, we’ve lowered the stamina cost from 20 to 10
 * Crafting a regular stamina potion now gives you...a regular stamina potion
 * Add bind portal stone (consumable item purchased in town)
 * You can now mark in house plots/yards (not inside)
 * Horses sold by NPC merchants are now guard protected.
 * When hireling merchant dismisses, the items being sold by that merchant now get removed from sale automatically.
 * NPC Merchant items now say “out of stock” when sold out and appear semi-transparent.
 * Saddlebags can now be crafted by fabricators.
 * Katanas are now craftable.
 * Server change to hopefully prevent glitching/exploiting through house walls and other areas.
 * Fixed issues with Oasis Awakening spawn fighting each other.
 * Players can hide within the no hide range of someone, if out of line of sight
 * Atlas is now blessed.
 * Taking damage interrupts the burial of a rune.
 * Packed objects placed by a co-owner of a house now do not decay
 * Mob camps no longer spawn inside a terrain object
 * Fixed many dialog windows not closing when they should
 * Alcohol and drugs now apply the correct visual effects
 * You can now drink refreshments even when "not hungry"
 * Items being sold by a merchant and an item purchased from a merchant now show item info correctly in tooltip
 * Item being sold by a hireling merchant now shows weight

July 13th update

 * Reduced mining/lumberjack skill gain speed


 * Fixed amounts of blank scrolls on scribe vendors


 * Lowered sewer gold amount on mobs.


 * Remove tinderboxes from starting new player inventory.

July 15th update

 * Fix to skill gains over 80 (will now be substantially slower).


 * Tweaked some skillgain rates (notably reducing taming gains and a small reduction to combat skills).


 * Wild tameables are now subject to a respawn delay.
 * Fixed Karma calculations when attacking another player's pet.
 * Sped up escorts to be able to keep up with running players.
 * Craft orders are now weighted relative to quantity (lower quantity orders will drop more than higher quantities).
 * Fixed attacking your own pets causing Karma, and by extension, being guard whacked.
 * Added lockbox and pouch to recipes. Now craftable by fabricators and woodsmiths.
 * Fixed a typo on character creation.
 * Fix selling items that are crafting in stacks (merchant used to off 20x the correct value for arrows).
 * Adjusted weight of weapons.
 * Fixed sos_map and treasure_maps in invalid locations.
 * Treasure chests now spawns at appropriate locations.
 * Updates title section on character window when title gets changed.
 * Removed dialogue about dismissing npe magical guide forever.
 * Lowered the speed at which combat skills and stats gain slightly.

July 17th update

 * Camp merchants no longer pay out rewards for certain items.
 * Toggling combat state with a bow has the same effect as stopping; minimum of 1 second swing or remaining swing if greater.
 * Fixed scout abilities Stun Shot and Wound sometimes failing to work.
 * Skill gain removed from training dummy.
 * Mark and Portal no longer consume reagents or mana on invalid targets.
 * Fish fillets now drop to the ground if they put you overweight.
 * Buying stacks of items that put you overweight now results in them dropping to the ground.
 * Known material recipes are now considered when issuing crafting orders.
 * Fixed an issue allowing players during character creation, to sometimes see other characters being created.
 * Fixed remaining pet issues leading to guard responses.

July 18th update

 * Fixed a long standing elusive issue that could allow a player to become invulnerable.
 * Fixed training dummy weapon skill gains, can no longer gain past 30.
 * Re-enabled skill gains on training dummies.
 * Fixed an issue allowing minuscule gains outside of skills chance at success.
 * Fixed Karma Protection preventing beneficial actions to your own pets.
 * Crafting orders are now additionally weighed by material.
 * Fixed crafting orders not being distributed to players.
 * Moved Focus from weapon ability to prestige skill ability (can be activated from skill book)
 * Books can now be renamed.
 * Brown books now use a book graphic, instead of a scroll graphic.
 * Fixed an issue with server decay, that was allowing pet corpses and some other items to persist if they hadn’t decayed by time of a server restart.


 * Rabid bears updated to use the correct bear graphic.
 * Coins gets changed up when stacked onto coins already in a bank box.
 * Treasure chests can no longer be used to change up coins.
 * Prestige ability Charge no longer results in the player becoming stuck, when used at close range.
 * Horses now continue to obey their last active command in the event of a mount request failing, instead of automatically entering into a “stay” state.
 * Guards now have appropriate area specific names.
 * Fixed silk crafting
 * Lowered magic scroll drops
 * Tweaked silk drops

July 19th update

 * Fixed attempting to craft a packed item resulting in a 100% failure rate.
 * Spider silk drops fixed.
 * Move Focus ability from Magic Affinity back to Channeling in the skills book.
 * Horses no longer teleport behind you, if you login while mounted and then dismount.
 * If a resource is not valid when a player finishes harvesting it, they will no longer be stuck in a harvesting state, and unable to harvest new things.
 * Made "Cannot harvest now" statement to appear in middle of screen.
 * Fixed characters being able to start with greater than 80 skill during character creation.

July 20th update

 * Remove remaining level 1 prestige books from sale that shouldn’t of been for sale.
 * Added message to inform players when they are sated from eating.
 * Silk now drops from spiders correctly.
 * Crafting orders now use a sum of total weights to pick orders.

July 31st update

 * Fixed large axe vs long axe recipe issue.
 * Escorts no longer ask players to escort them if they are already being escorted.
 * Fixed a bug where merchants wouldn’t respond with any dialog if the shop item being interacted with was to far away from the NPC.
 * Fixed a bug where freshly created characters could spawn without the tag.
 * When a mob loses its target they will enter combat with other targets nearby when possible.
 * Players no longer attempt to sit down at campfires while on horseback.
 * Players now receive a system message when their vitality is at max when near a hearth.
 * Farmers NPCs will now respond appropriately when attacked.
 * Mob camps no longer spawn on top of players.
 * Resources cannot be gathered at an infinite range while on horseback anymore.
 * Tinkerer NPCs no longer teach fabrication.
 * Added Metalsmith skill trainer in helm
 * Crafting orders now correctly verify who the order was issued to before adding an item.
 * Changed wood house birch and cottage to the correct door textures
 * Previously hotfixed, but noted for accuracy:
 * House blueprints now restock correctly, and change to semi-transparent when out of stock like other items do.

August 1st update

 * Fixed vile and beast leather recipe drops.
 * Crafting orders now allow you to continue adding items to an order until you cancel.
 * Item duping bug fixed.

Server

 * Lowered stone requirement in recipes to be balanced to character carry weight.
 * Hunter Spiders silk drop rate increased.
 * Large spiders have a low chance to drop silk.
 * Tree Reapers and Lords now drop regular blightwood instead of the defunct vile blightwood.
 * All chopped wood weight reduced from 2 to 1.
 * All refined wood weight is now 0.1.
 * Doubled saddlebag capacity.
 * Blightwood bows are now craftable.
 * Being stuck in the Infinite wormhole/tunnel loading screen, and being unable to login characters again until a server restart, has been addressed.

Client

 * Memory leak under trees addressed.
 * Memory not being freed when switching zones/regions addressed.

August 12th update

 * Addressed issue with trees in the the Black Forest not being harvestable.

August 15th update

 * Minor fixes to a bunch of prompt/window systems which could cause some slow downs.
 * General preparations for Friday's 6x GM Event.

August 23rd update

 * Becoming stuck in terrain and impassable objects should be less common now.
 * Crafting orders should no longer be given out to players who don’t have a matching recipe for the order.