@DeletedUser41343144 (talk | contribs) (new update) Tag: Visual edit |
@DeletedUser41343144 (talk | contribs) (New update) Tag: Visual edit |
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* Minor fixes to a bunch of prompt/window systems which could cause some slow downs. |
* Minor fixes to a bunch of prompt/window systems which could cause some slow downs. |
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* General preparations for Friday's 6x GM Event. |
* General preparations for Friday's 6x GM Event. |
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+ | |||
+ | == August 23rd update == |
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+ | * Becoming stuck in terrain and impassable objects should be less common now. |
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+ | * Crafting orders should no longer be given out to players who don’t have a matching recipe for the order. |
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[[Category:Patch notes]] |
[[Category:Patch notes]] |
Revision as of 14:29, 24 August 2018
Beta v0.7.1 | |
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Date | 12 July 2018 |
Version | 0.7.1 |
Related links | |
Closed Beta II Patch Notes [1] | |
Chronology | |
← Previous | Next → |
Beta v0.6.4 | - |
General
- Graphics Overhaul
- Server wipe (not the final wipe, though)
- Skill gain progression curve set for launch instead of testing
- Crafting recipes added
- Crafting orders expanded to Fabrication
- Larger group sizes
- New tutorial
- Atlas change
- Saddlebags
- New creatures to tame
- Persistent UI/sticky bars
Client / world
- Character UI elements are now persistent across game sessions.
- Dragged out status bars now persist across world and region changes.
- Added earthquake spell icon
- Torches no longer are automatically turned off during the day
- If auto targeting is enabled, your current target is now shown next to your status bar, the previous indicator of current target (ground circle splat) has been removed.
- Container drop down lists will refresh when an item is exhausted or used.
- The minimap can now be locked so that it doesn’t rotate with camera rotation. Non-rotation is the new default setting.
- House blueprints are now for sale in town shops.
- Fixed broken merchants in Trinit and Belhaven
- Fixed static collision in Western Upper Plains
- Fixed female beggar pants
- Fixed collision in Valus
- Added new bind stone art
- Tree fall animation no longer loops
- Fixed objects not highlighting after clicking on a UI element
- Every item now has appropriate sounds
- All general stores sell the correct region map
- Added “no weather” region to goblin mine
- Added crocodiles to the Black Forest Swamp
- Added foxes to the Upper Plains and Eastern Frontier
- Fixed Catacombs portal activation animations
- Changed "The Bushwoods" region to "The Brushwoods"
- Adjusted overlapping border between Barrens and Southern Rim (the old border was causing incorrect portal summons)
- Fixed invisible collision on client
- New Great Tree Area
- Club PRZM has been reopened for our backers with that access level
- Mouse hover now shows the sword over hostile mobs, not the chat bubble, when in non-combat mode.
- Fixed a bug where items in subcontainers were shown as missing if they were on the hotbar
Server
- Use the hunting knife on bolts of cloth to get bandages.
- Wearing Light/Heavy armor without the corresponding skill grants 50% of it’s defense property.
- GM Light/Heavy armor skills grants 100% of defense property.
- Salve renamed to antidote, added to Alchemy.
- Reorganized alchemy craft menu
- Skill gain rates revised.
- Stat gain rates revised.
- Adjusted raw and refined resource weights.
- Dyes are now stackable.
- Removed rarer spawning ore levels from guard protected zones.
- Adjusted Sorcerer prestige abilities.
- Spellshield now has a duration of 7 seconds at all ranks, and returns 50/150/250 spell damage for each rank respectively. Cooldown increased to 5 minutes.
- Destruction has had its cooldown increased to 3 minutes.
- Spell Chamber has had its cooldown increased to 2 minutes.
- Fixed a bug where the NPE magical guide waypoint was not showing up on the map.
- Updated magical guide dialogue to match the game system changes and correct terminology.
- The Magical guide now takes longer time to despawn while interacting.
- Added a “miss combat” message when missing with weapon abilities to make what happened more clear.
- Extended spawn delays on escorts and reverse hirelings.
- Attempting to take an escort through a portal prompts a dialog to cancel the escort.
- Training at NPCs has been re-enabled, talk to different merchants to get a head start in specific skills.
- Fixed issue where a second target after failing the first wouldn't work for some items, such as bandages.
- Shovel, Fishing Rod, and Crook will now take durability loss upon use.
- Magical guide now explains what to do when exhausted.
- Fishing villagers spawn with fishing rod.
- Double clicking after harvesting a mob which has a pack now opens the pack.
- Players cannot attack or cast spells while harvesting.
- Mounting a pet or changing equipment will now automatically cancel harvesting.
- Players can no longer harvest while they are already doing something else.
- Tattered Shirt is moved from legs section to torso at the loom.
- Updated Hiding description to include supplementary skill information.
- Hired Merchants are now always invalid combat targets.
- New characters no longer start with leather or padded armor.
- Empower fixed and modified; For a duration of 10 seconds, healing spells casted will also heal friendly mobiles near the target.
- Fixed Destruction applying more damage than intended to main target.
- Fixed some instances of pets not being properly protected by Karma system.
- Destruction has a unique icon, no longer sharing an icon with Empower.
- Harvesting a kill that is not yours will advance conflict relation, triggering Karma and guards. Enabled Karma Protection to prevent this.
- Users are now informed when they have a very low chance of taming a creature.
- Fixed issues with animal taming / beast mastery for large spiders.
- Craft menu will re-open on craft failure.
- Players will now receive system messages about the status of hunger and vitality.
- All prestige abilities now reset swing timers correctly.
- Changing stat arrow directions or locks on tamed pet stats no longer also change the owner’s stat locks and directions.
- Player's now have an option to lock their title so it will not get overridden when they earn new title.
- Player's can mount their tamed horse by double clicking it after reviving them, previously a revived mount had to be mounted by using right click.
- Renaming a pet now causes its name color to reflect that of the owner.
- Stove now acts as a heat source for cooking.
- Players will be moved when furniture is placed on them.
- Command and Sneak actions have been moved to the skillbook, under their respective skills.
- Stun now advances conflict relation causing Karma, and by extension, guards calls.
- Wine is now drinkable.
- Group maximum size increased to 25.
- Replaced "Leave Group" context menu on self with "Group" that opens the group user interface.
- Group leader no longer has to convert a group to karma free; now each individual member can consent at will, meaning late joiners can also choose to consent as well.
- Missing an NPC will now advance Conflict ( Karma and Guards ) and add aggro ( reduced rate compared to hit ).
- Fixed the unlocked ability Cleave not hitting your selected target. (Weapon ability Cleave was not affected by this.)
- Cleave will no longer hit mobiles that are out of Line of Sight.
- Corrected craft descriptions of anvil and forge.
- NPC merchants item prices have been adjusted, and also now have limited stock.
- Added Great Tree Awakening Mobs & Regions.
- Reduced chance to receive fluffy cotton from 30% to 5%
- Item values are once again derived from resources used to create the item
- Catacombs resets when the portal to it is opened from Southern Hills.
- Players attempting to login to Catacombs region are automatically transferred to the Southern Hills Catacombs Portal location.
- Catacombs Portal automatically closes after 3 minutes of defeating Death, and at that time, players are purged from Catacombs if still present.
- Catacombs Portal no longer has a four hour open duration, and persists until closed by the defeat of Death, or a server restart.
- Mobiles inside Karma free zones (Arena or similar) cannot attack mobiles outside of the zone and vice versa.
- NPCs now can have beards.
- Immune combat text is more obvious
- Fixed bleed immunity
- Books are now writable and can be crafted using inscription
- Banker NPC dialog now closes when they open your bank.
- Dead pets no longer follow you when transferring across regions or worlds.
- Vile spiders now fight when their health is above half
- Lizardmen now sound like lizardmen
- Mobs now have appropriate sounds
- Players no longer receive the message "Nobody invited you" when declining a guild invite.
- Fixed exponential fish fillet creation
- Cloaked targets may now be damaged by AOE effects, and damage over time effects.
- Hireling merchants now follow player through world teleports, like the boats used to reach Sacred Isle.
- Fixed bug allowing cleave prestige to reset swing timer and swing weapons quicker than should have been possible.
- Slightly lowered taming difficulty of Giant Scorpion.
- Death no longer continues to emit smoke after dying.
- Corrected order of raw metal difficulties for mining. (Min/Max Skill check):
- Iron -5/65, Bronze Ore 10/80, Copper Ore 25/95, Steel 40/110, Obsidian 55/125
- Boss direct in-backpack loot distribution only includes living players
- Attempting to /stuck while hidden breaks invis effect.
- Attempting to sneak or cloak while waiting for /stuck cancels /stuck.
- Items created during crafting now properly adhere to container weight limits.
- Added crafting orders to Helm’s smith
- Disabled message boards for now, pending a design overhaul to be more useful.
- Converted cultists to use regular monster AI.
- Chain tunic craft description corrected.
- Crafting actions dragged into hotbar slots should now work correctly.
- User is informed if a weapon swing is stopped due to target going out of line of sight.
- Weapon swing is reset when swing is stopped due to line of sight issues.
- Hirelings will attack back at players when attacked. After getting attacked by a hiring player, they will run away upon taking too much damage or being idle.
- Hirelings now cannot be hired while in combat with a player trying to hire them.
- Mobs now exit combat state upon going idle.
- Death, Cerberus, and Awakening Dragon bosses can no longer be stunned
- You can no longer drag new actions into weapon special move icons, and override the icon.
- The correct message shows for trying to add items to overweight containers.
- Cooking pot updates with correct weight.
- Cooking pot correctly destroys ingredients on failure.
- Picking up an item that puts you over backpack weight max now disables movement until it's placed back down (including splitting stacks).
- Logging out drops currently held items
- Since double shots are now only used on Shortbows, we’ve lowered the stamina cost from 20 to 10
- Crafting a regular stamina potion now gives you...a regular stamina potion
- Add bind portal stone (consumable item purchased in town)
- You can now mark in house plots/yards (not inside)
- Horses sold by NPC merchants are now guard protected.
- When hireling merchant dismisses, the items being sold by that merchant now get removed from sale automatically.
- NPC Merchant items now say “out of stock” when sold out and appear semi-transparent.
- Saddlebags can now be crafted by fabricators.
- Katanas are now craftable.
- Server change to hopefully prevent glitching/exploiting through house walls and other areas.
- Fixed issues with Oasis Awakening spawn fighting each other.
- Players can hide within the no hide range of someone, if out of line of sight
- Atlas is now blessed.
- Taking damage interrupts the burial of a rune.
- Packed objects placed by a co-owner of a house now do not decay
- Mob camps no longer spawn inside a terrain object
- Fixed many dialog windows not closing when they should
- Alcohol and drugs now apply the correct visual effects
- You can now drink refreshments even when "not hungry"
- Items being sold by a merchant and an item purchased from a merchant now show item info correctly in tooltip
- Item being sold by a hireling merchant now shows weight
July 13th update
- Reduced mining/lumberjack skill gain speed
- Fixed amounts of blank scrolls on scribe vendors
- Lowered sewer gold amount on mobs.
- Remove tinderboxes from starting new player inventory.
July 15th update
- Fix to skill gains over 80 (will now be substantially slower).
- Tweaked some skillgain rates (notably reducing taming gains and a small reduction to combat skills).
- Wild tameables are now subject to a respawn delay.
- Fixed Karma calculations when attacking another player's pet.
- Sped up escorts to be able to keep up with running players.
- Craft orders are now weighted relative to quantity (lower quantity orders will drop more than higher quantities).
- Fixed attacking your own pets causing Karma, and by extension, being guard whacked.
- Added lockbox and pouch to recipes. Now craftable by fabricators and woodsmiths.
- Fixed a typo on character creation.
- Fix selling items that are crafting in stacks (merchant used to off 20x the correct value for arrows).
- Adjusted weight of weapons.
- Fixed sos_map and treasure_maps in invalid locations.
- Treasure chests now spawns at appropriate locations.
- Updates title section on character window when title gets changed.
- Removed dialogue about dismissing npe magical guide forever.
- Lowered the speed at which combat skills and stats gain slightly.
July 17th update
- Camp merchants no longer pay out rewards for certain items.
- Toggling combat state with a bow has the same effect as stopping; minimum of 1 second swing or remaining swing if greater.
- Fixed scout abilities Stun Shot and Wound sometimes failing to work.
- Skill gain removed from training dummy.
- Mark and Portal no longer consume reagents or mana on invalid targets.
- Fish fillets now drop to the ground if they put you overweight.
- Buying stacks of items that put you overweight now results in them dropping to the ground.
- Known material recipes are now considered when issuing crafting orders.
- Fixed an issue allowing players during character creation, to sometimes see other characters being created.
- Fixed remaining pet issues leading to guard responses.
July 18th update
- Fixed a long standing elusive issue that could allow a player to become invulnerable.
- Fixed training dummy weapon skill gains, can no longer gain past 30.
- Re-enabled skill gains on training dummies.
- Fixed an issue allowing minuscule gains outside of skills chance at success.
- Fixed Karma Protection preventing beneficial actions to your own pets.
- Crafting orders are now additionally weighed by material.
- Fixed crafting orders not being distributed to players.
- Moved Focus from weapon ability to prestige skill ability (can be activated from skill book)
- Books can now be renamed.
- Brown books now use a book graphic, instead of a scroll graphic.
- Fixed an issue with server decay, that was allowing pet corpses and some other items to persist if they hadn’t decayed by time of a server restart.
- Rabid bears updated to use the correct bear graphic.
- Coins gets changed up when stacked onto coins already in a bank box.
- Treasure chests can no longer be used to change up coins.
- Prestige ability Charge no longer results in the player becoming stuck, when used at close range.
- Horses now continue to obey their last active command in the event of a mount request failing, instead of automatically entering into a “stay” state.
- Guards now have appropriate area specific names.
- Fixed silk crafting
- Lowered magic scroll drops
- Tweaked silk drops
July 19th update
- Fixed attempting to craft a packed item resulting in a 100% failure rate.
- Spider silk drops fixed.
- Move Focus ability from Magic Affinity back to Channeling in the skills book.
- Horses no longer teleport behind you, if you login while mounted and then dismount.
- If a resource is not valid when a player finishes harvesting it, they will no longer be stuck in a harvesting state, and unable to harvest new things.
- Made "Cannot harvest now" statement to appear in middle of screen.
- Fixed characters being able to start with greater than 80 skill during character creation.
July 20th update
- Remove remaining level 1 prestige books from sale that shouldn’t of been for sale.
- Added message to inform players when they are sated from eating.
- Silk now drops from spiders correctly.
- Crafting orders now use a sum of total weights to pick orders.
July 31st update
- Fixed large axe vs long axe recipe issue.
- Escorts no longer ask players to escort them if they are already being escorted.
- Fixed a bug where merchants wouldn’t respond with any dialog if the shop item being interacted with was to far away from the NPC.
- Fixed a bug where freshly created characters could spawn without the tag.
- When a mob loses its target they will enter combat with other targets nearby when possible.
- Players no longer attempt to sit down at campfires while on horseback.
- Players now receive a system message when their vitality is at max when near a hearth.
- Farmers NPCs will now respond appropriately when attacked.
- Mob camps no longer spawn on top of players.
- Resources cannot be gathered at an infinite range while on horseback anymore.
- Tinkerer NPCs no longer teach fabrication.
- Added Metalsmith skill trainer in helm
- Crafting orders now correctly verify who the order was issued to before adding an item.
- Changed wood house birch and cottage to the correct door textures
- Previously hotfixed, but noted for accuracy:
- House blueprints now restock correctly, and change to semi-transparent when out of stock like other items do.
August 1st update
- Fixed vile and beast leather recipe drops.
- Crafting orders now allow you to continue adding items to an order until you cancel.
- Item duping bug fixed.
August 10th update
Server
- Lowered stone requirement in recipes to be balanced to character carry weight.
- Hunter Spiders silk drop rate increased.
- Large spiders have a low chance to drop silk.
- Tree Reapers and Lords now drop regular blightwood instead of the defunct vile blightwood.
- All chopped wood weight reduced from 2 to 1.
- All refined wood weight is now 0.1.
- Doubled saddlebag capacity.
- Blightwood bows are now craftable.
- Being stuck in the Infinite wormhole/tunnel loading screen, and being unable to login characters again until a server restart, has been addressed.
Client
- Memory leak under trees addressed.
- Memory not being freed when switching zones/regions addressed.
August 12th update
- Addressed issue with trees in the the Black Forest not being harvestable.
August 15th update
- Minor fixes to a bunch of prompt/window systems which could cause some slow downs.
- General preparations for Friday's 6x GM Event.
August 23rd update
- Becoming stuck in terrain and impassable objects should be less common now.
- Crafting orders should no longer be given out to players who don’t have a matching recipe for the order.