Damage Types[ | ]
the way how damage is applied depends on the weapons /spells:
Physical (->Weapons)[ | ]
- Bashing
- Piercing
- Slashing
Magical (->Spells)[ | ]
Spells typically do magic damage with a portion being factored as traditional bashing,slashing of piercing damage. Magic damge is less affected by armor than normal physical damage. Magical effects can either do damage directly or through projectiles attacks. Projectiles can be blocked or dodged by the target opponent.
- Direct (Lightning)
- Projectile Effect (Fireball)
Application[ | ]
- instant
- over time (DoT)