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(Created page with "{{stub}} Eating cooked '''food''' will provide a small buff to the base stats. The more eaten, the longer the buff lasts. ==Snacks== * Apple * Beer * Bread * Br...")
 
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In ''[[Legends of Aria]]'', creating '''food''' is done through the [[Cooking]] [[skill]] using ingredients harvested from the land, purchased from [[NPC]] vendors, harvested off [[mob]]s, and occasionally dropped from mobs. Food items can provide a multitude of enhancements determined by the ingredients of the food. Some ingredients mix well with one another, others do not, resulting in amplified (or reduced) enhancements values.
Eating cooked '''food''' will provide a small buff to the base stats. The more eaten, the longer the buff lasts.
 
   
==Snacks==
+
==Fullness==
  +
Based on how full a player currently is, they may or may not be able to consume a food item given its filling level. Food has 6 levels of "fillingness":
* [[Apple]]
 
  +
# Snack - Currently can be eaten at any time regardless of fullness.
* [[Beer]]
 
  +
# Sustaining
* [[Bread]]
 
  +
# Filling
* [[Broccoli]]
 
  +
# Very Filling
* [[Cabbage]]
 
  +
# Extremely Filling
* [[Cucumber]]
 
  +
# Completely Filling
* [[Ginseng]]
 
* [[Green Pepper]]
 
* [[Lemon Grass]]
 
* [[Mushroom]]
 
* [[Olive Oil]]
 
* [[Onion]]
 
* [[Potato]]
 
* [[Tomato]]
 
   
==Raw food==
+
==Buff duration==
  +
Filling level differs from, and is always longer than, the duration of the food's enhancements. This inherently creates a "down time" between buffs, which requires a bit more strategy with managing food consumption. There is no way to view the hungry/full timer, only the current level of hunger. Currently it is possible to always have some minor improvements active (2-5% healing, health regen, stamina regen, etc.) through snacks which can be eaten at any time.
* [[Raw Animal Meat]]
 
   
==Cooked food==
+
==Types of foods==
  +
All varieties of food are currently stews. Varieties are practically limitless, as there are no set recipes when cooking. Players are expected to experiment and test combinations until they create a set of benefits to their liking.
* [[Bowl of Stew]]
 
  +
* [[Cooked Animal Meat]]
 
  +
Currently, food items can increase (or decrease):
* [[Cooked Four Eyed Salar Fish Filet]]
 
  +
* HP Regeneration Rate
  +
** Different ingredients will give you a % increase or flat numerical increase
  +
* Stamina Regeneration Rate
  +
** Currently only a flat numerical increase is possible
  +
** A % Increase is gained through one of the fish caught from fishing (at least it did previously in Shards Online)
  +
* Mana Regeneration Rate
  +
** Currently only a flat numerical increase is possible
  +
* Healing (% Increase only)
  +
* Magic Damage (% Increase only)
  +
* Melee Damage (% Increase only)
   
 
[[Category:Food| ]]
 
[[Category:Food| ]]

Revision as of 01:55, 26 May 2017


This article is a stub. You can help Legends of Aria Wiki by expanding it.

In Legends of Aria, creating food is done through the Cooking skill using ingredients harvested from the land, purchased from NPC vendors, harvested off mobs, and occasionally dropped from mobs. Food items can provide a multitude of enhancements determined by the ingredients of the food. Some ingredients mix well with one another, others do not, resulting in amplified (or reduced) enhancements values.

Fullness

Based on how full a player currently is, they may or may not be able to consume a food item given its filling level. Food has 6 levels of "fillingness":

  1. Snack - Currently can be eaten at any time regardless of fullness.
  2. Sustaining
  3. Filling
  4. Very Filling
  5. Extremely Filling
  6. Completely Filling

Buff duration

Filling level differs from, and is always longer than, the duration of the food's enhancements. This inherently creates a "down time" between buffs, which requires a bit more strategy with managing food consumption. There is no way to view the hungry/full timer, only the current level of hunger. Currently it is possible to always have some minor improvements active (2-5% healing, health regen, stamina regen, etc.) through snacks which can be eaten at any time.

Types of foods

All varieties of food are currently stews. Varieties are practically limitless, as there are no set recipes when cooking. Players are expected to experiment and test combinations until they create a set of benefits to their liking.

Currently, food items can increase (or decrease):

  • HP Regeneration Rate
    • Different ingredients will give you a % increase or flat numerical increase
  • Stamina Regeneration Rate
    • Currently only a flat numerical increase is possible
    • A % Increase is gained through one of the fish caught from fishing (at least it did previously in Shards Online)
  • Mana Regeneration Rate
    • Currently only a flat numerical increase is possible
  • Healing (% Increase only)
  • Magic Damage (% Increase only)
  • Melee Damage (% Increase only)