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Legends of Aria is a skill-based sandbox MMORPG. In that matter, you are not stuck with a specific structured set of classes/professions, nor limited to where you can go or having to follow a specific story-line to evolve.

Thus the initial choices you make are not going to limit the evolution of your character's skills.

However there are limits on the maximum amount of skills, stats and abilities points you can train. Certain tools, Weapons, armors and abilities might have specific requirements.

Celador offers protected areas where you can fairly safely roam through, but there are a number of unprotected areas where Open PVP is enabled, a long with full loot ,beyond the fact that higher level beasts also exist in those. You might want to make sure you achieve a comfortable level of skills and experience with the game before navigating through those. Remember you are choosing to go in to the wilderness where lawless murderers can make you their next victim . You may want to make sure you bank anything you are unwilling to loose .

Online maps (static and interactive) do exist to help you navigate Celador.

Training Guides[ | ]

See page: Training Guides

New Player Guide[ | ]

Character Creation[ | ]

Upon character creation players are allocated 100 skill points that can be distributed between four skills. You're presented with 4 different starter templates, however, this choice doesn't have to be permanent for your characters. These are just an initial set of skills for your character. You can even alter the skills of the starter templates, for example, by replacing Slashing on the warrior template with Bashing. The main thing this decides is a starter weapon. If you picked archer, you will start with a bow. Some consideration when picking a character build is one handed or two-handed. If you are using a one handed weapon, you might want to consider utilizing a shield in the other hand. That would make your fighter utilize 5 skills (slashing, blocking, healing , vigor, and martial prowess), or two handed weapon (lancing , healing, vigor, and martial prowess). The profession path also have requirements. The fighter profession path utilizes a weapon, healing, vigor, and martial prowess, to unlock special combat moves.

Starting first character recommendation: Lancing, martial prowess, healing, vigor, mining, blacksmithing.

The first four skills will allow you to progress down the fighter profession, and the second two will allow you to progress down the crafting profession.


Lancing only uses 1 skill.

Meets fighter profession requirements.

Meets blacksmiths requirements.

Mining builds strength and constitution stats, which supports a fighter.

You can make your own gear for free and not have to spend money.

mining and selling ore or completing blacksmiths crafting orders, will make decent amount of money. This can supply you with gold until you save the 56000 gold up to purchase your own plot of land. Then you can sell your wares on your plot of land.

Character is easy to use, double click on something to mine or kill it.

Skills[ | ]

Legends of Aria relies on a proficiency based system, therefore skill points are gained by performing actions. There are currently 31 skills available, each character's skills are capped at a total of 600 skill points.

This enables you to have 6 skills at 100 skill each or any other combination with a total of 600 skill points.

Don't be afraid to pick up more than 6 skills on your characters at first, since maxing out skills takes quite a while.

While during character creation you can select four starting skills, do not worry about them. All skills can be instantly trained to level 30 from the NPC's in the starting town for free after completing very basic quests. If you wanted to could run to all the NPC's in the starting town and have every skill at level 30 and upon completion of the quest, you are rewarded with some basic start items. The healer will give you bandages. The mage will give your reagents. The blacksmith will give you a 100 iron bars, etc.

You can also manual level weapon skills on the training dummies in town to level 30.

I do not recommend instantly leveling your skills to 30. If you manual level your skills, there is a chance of increasing your characters stat's. Of course you can worry about your stat later and manual level them. There is a chance for a stat to level every time you proc a skill increase. I.E. when you level a mining skill there is a chance strength or constitution will level. At lower levels, your skills increase a lot faster.

I recommend utilizing a weapon with a short swing timer on it for weapon leveling. I.E. For slashing the katana has a faster swing timer then a two-handed axe.

Stats[ | ]

Most activities in Legends of Aria which perform any form of success/failure checking are either dependent on or affected by the stats and/or the skill of the character performing them. There are six stats for players which affect proficiency at certain activities. Stats increase when a player successfully performs an action tied to that stat. For example, fighting with a weapon will affect strength & agility.

Upon character creation, the starting value of each stat is 20. A stat's minimum possible value is 10. The maximum value for any stat is 50. The maximum total value of all stats is 150.

  • Strength Increases attack damage and weight capacity in your backpack. Increases health pool. (Proc's when mining or lumberjacking)
  • Agility Increases stamina pool and attack speed. (Proc's with knifes weapons or archery skill is used)
  • Intellect Increases mana pool and slightly boosts spells damage. (Proc's when casting spells or tailoring)
  • Wisdom Decreases damage taken from enemy spells, like a magic resistance.
  • Will Reduces chance to be stunned.

<Initiate> - Status[ | ]

New characters have <Initiate>-status and are followed by a magical guide (orb) that can answer basic questions.


A mighty warrior

Recommended New Player Builds[ | ]

Players are free to choose the skills they wish to use and mix and match them in which ever way they would like. Below is the basic guides to some suggested builds which will set you on your journey in the world of Celador. These guides are brought to you by Rob the Rambler!

Warrior[ | ]


I am Bob.. The Fighter! Although many call me The Rambler..

Let us get started shall we? Here I am, standing in the streets of Eldeir Village, all fresh and new to the world, and ready to go! What on earth shall I do first? I think I will take this sword and shield of mine, and head out to find Gabriel just West of the city. I'm certain he can lend a hand and get me started.

The basics[ | ]

The job of a fighter isn't an easy one. You will find yourself on the front lines, face to face with vicious beasts, marauding bandits, and untold numbers of other enemies. To be a fighter is for the bold. You will need to be quick on your feet, good with your weapon of choice, and excellent at keeping yourself healed.

A good starting build for a basic Fighter is the 'Sword and Board' warrior. Like the knights of other realms these fighters are built to not only dish out damage, but to also withstand punishment. The skills you will need, along with more detailed information about them follows.

To prove yourself worthy of the fighters guild, and to earn the training needed for your skills as you advance, you will need to remember that each rank of fighter requires a minimum of skill to achieve.

First, you will need to learn some basics. Locate the Fighters guild trainer in your city and speak with him as soon as possible. Gabriel gave me a hand, explained how to grip this heavy sword of mine and reminded me... not to talk back. I had a quick lesson in bandage use afterwards.

Then, reach for your apprenticeship. These skills can be quickly trained in the sewers beneath every major city. Take a close look at your minimap for guidance. In a very short time you will earn enough coin, practice, and skills to revisit your guild trainer and advance to the rank of Apprentice. Prior to speaking with him, you will need to meet these skills.

Bandages and healing[ | ]

A critical part of being a warrior, is making sure I can heal myself.. when any pesky critters decide to take a bite out of me, there are a few ways to do this. First, I could just drag my bandages to my hotbar and then trigger those critcal items, or... I could use the super secret code that a friend shared with me recently.

  • Type '/custom' in the chat window, this will open a user interface
  • In the Command line type 'useresource Bandage' and then click update
  • Drag and drop any of the icons you wish to the hotbar on the left of your screen

Now, anytime I trigger that command, I will use my bandage and be provided with a target option (Target self is G as default. I have a feeling I will be using this ALOT very soon)

There are other commands you can use as well, some examples are here -

useresource Bandage useresource Hearthstone useresource Greaterhealpotion useresource Greatermanapotion

All the best my friends, If you see me wandering Celador stop and say hello! Until next time, enjoy yourselves, be kind, and share your tales of glory!

Bob, The Rambler

a Fierce mage

Mage[ | ]

Starting skills

Playstyle[ | ]

This is not recommended at a starting character due to high cost for spells and reagents. Mage requires 5 skills and you do not start with a wand/staff and need to go buy one. If you want a bashing weapon then 6 skills. Does not produce as must coin from hunting, as a fighter due to the deduction of reagent cost and out of mana down time. All spells have to be crafted or purchased. If you can get through the initial grind, incredible powerful and fun late game.

Mages are able to cast a variety of spells to deal damage, restore health, create teleportation runes, open portals, resurrect players, etc.

Spells are divided into two different schools of magic. Evocation spells are offensive and damage dealing, while Manifestation spells are your healing and supportive spells.

When adventuring you'll be casting spells on enemies, preferably at some distance to avoid taking damage. Kiting enemies by slowing them down with spells. Healing yourself and your allies with the heal or Greater Heal spells.

Training a mage can be expensive, since each spell has a resource cost in the form of reagents. Make sure that you earn enough copper from each kill to resupply the reagents used.

Because of this it's recommended to train your evocation skill first, by killing enemies, to earn enough copper to train your other skills.

At a later stage you can learn Prestige Abilities which gives you additional actions to perform.

Initial Build[ | ]

You can visit a NPC trainer to purchase skill training to 30.0 for 3 silver, which is an excellent way to get a head start in a new skill.

As soon as you've earned some profit from Evocation you should purchase training for healing, vigor and a weapon skill. In that order.

Skills About Stats
Evocation Offensive spells, train this skill first. Strength 50
Magic Affinity Increases your spell damage, this skill will raise naturally alongside Evocation. Agility 10
Channeling Recovers mana, this skill will raise naturally when casting spells. Intellect 50
Healing Heal yourself with bandages to begin with until you start training your Manifestation skill Wisdom 30
Vigor Increases healing received with bandages, this skill will raise naturally when healing or using weapons. Will 10
Weapon Skill Slashing, Bashing, Piercing or Lancing

Use a weapon to finish off enemies if you've run out of mana or if you've run out of reagents

Manifestation Start training your manifestation once you have a steady income of copper from evocation
Fabrication Up to 25.0 to craft Bolts of Cloth which can be turned into bandages.
Magical Attunement Utilzing a wand to increase damage output of spells.

This starting build uses 9 skills, when you start reaching the total maximum of 600.0 skill points you can lower the skills you don't want or need anymore.

However you can reach these skill levels before you even need to start lowering a skill.

Starter Tips:

  • If you start in Eldeir Village, there is a cotton field in town. The cotton can be turned in to cloth on a loom. Then you can cut it in half with the hunting dagger and make your bandages and armor. (1 bandage is 1 gold at the general store).
  • Reagents are expensive and when they run out you can not cast spells. So bring a ton before you leave, they are sold at the alchemist in town for 4 gold each.
  • Recommend you hunt in the sewer until you have 1500 gold and then go to the inscription merchant, training in inscription, buy black scrolls, then go the inscription table and make your own fireball spell.
  • Once you trained your fireball spell to around 50ish. If you started in Eldeir Village just south of it is the dungeon of corruption. The mob in the dungeon drop reagents, so it is a great place to level a mage.
  • Get a staff early, will increase your magical attunement and bashing. Not sure if wands increase a weapon skill.

Archer[ | ]

Starting skills

  • Archery - Ranged attack skill, it governs your chance to hit with ranged weapons.
  • Vigor - Increases damage output of weapons and the amount of health recovered by healing.
  • Healing - Governs the amount of health healed with bandages, can also cure poison and resurrect other players.
  • Piercing - A secondary weapon skill is recommended.

Playstyle[ | ]

Archers are ranged damage dealers, you'll be auto-attacking your targets, preferably at some range, each weapon have two different abilities that can be performed, such as Quick Shot and Auto-shot. Abilities differ on different weapons.

At a later stage you can learn Prestige Abilities which gives you additional actions to perform. This is where archers differ from warriors, being able to use the Rogue discipline prestige abilities.

Your primary means of restoring health is with bandages, in tough spots you can drink a potion and between combat you can eat food which also restores health.

Archers have some resource cost associated with them because of the ammo cost of arrows, which comes in three different tiers. So it's recommended to have a secondary melee weapon skill. To be able to finish off your target if you've run out of arrows.

Recommend taking Lumberjacking and Carpentry for your initial character. Lumberjacking will build up your strength and constitution. Carpentry will allow you to make better bows and arrows.

Blacksmith crafting orders and rewarded with augments that can be add to bows to give them bonuses.

Once your character is established and you have the stat's you want your character to have, you can change out lumberjacking and carpentry for hiding and sneaking, which will give you utility during higher tier hunting areas or pvping.

Initial Build[ | ]

You can visit a NPC trainer to purchase skill training to 30.0 for 3 silver, which is an excellent way to get a head start in a new skill.

Skills About Stats
Archery For shooting arrows! Strength 50
Vigor To increase your weapon damage and healing with bandages. Agility 50
Healing To recover health with bandages. Intellect 10
Weapon Skill Slashing, Bashing, Piercing or Lancing Wisdom 30
Fabrication Up to 25.0 to craft Bolts of Cloth which can be turned into bandages. Will 10
Hiding Grants you the ability to hide and be invisible from enemies.
Stealth Enables you to sneak around while hidden.

Blacksmith (Crafter)[ | ]

Starting skills

  • Blacksmithing - Trade skill for crafting armor and weapons.
  • Mining - Trade skill for mining ore used with blacksmithing.
  • Bashing - This is a melee skill, it governs your chance to hit with bashing weapons, so you can defend yourself from bears and wolves near mines.
  • Vigor - Increases damage output of weapons and the amount of health recovered by healing.

Playstyle[ | ]

Crafters supply players with all manner of goods; weapons, armor, clothing, potions, scrolls, food, furniture, housing materials, etc.

You will need a steady supply of raw resources, gathered by lumberjacking, mining, fishing or harvested. Most of which can be gathered from relatively safe areas in or close to towns, occasionally some wildlife might attack you which is why it's recommended to have some fighting skills.

You can get work orders from NPCs who'll reward you with some copper, resources and often new recipes for your craft. However you'll earn very little copper from doing this, your main source of income will be selling your goods or resources to players.

A recommendation is to buy a piece of land and hire a merchant to sell your goods, you can also advertise your shop or goods on the official discord channels.

Most of the time you'll be walking around with one or several horses equipped with Saddle bags, so they can carry resources for you. Remember to keep them safe from harm.

Initial Build[ | ]

Whenever you wish to start a new trade skill it's strongly advised to purchase training to 30.0 for 300 copper because of the resource cost to train trade skills.

It's highly recommended to start your crafter in Helm because of the mines close by and abundant woodlands.

Carpentry or Blacksmithing are the recommended starting trade skills.

  • Fabrication uses bolts of cloth to gain skill up to 90. The most effective way of getting these resources is to purchase them from a Tailor shop in cities. Because of this cost involved it's recommended to pursue that skill after you have a steady income.
  • Alchemy uses resources dropped as loot from monsters and enemies, it's better to farm these on a second character or buying them from other players before pursuing this skill.
  • Inscription uses a variety of different quality (un-inscripted) scrolls, which also drops as loot and is very costly because of the reagents cost.
  • Cooking has very little use in the game at this moment, as hunger is turned off. (As of Early Access v.0.8.3)

Advanced (Custom template)[ | ]

You choose your own starting skills.

Need templates for the following styles

  • Rogue (Hiding stealth)

Treasure Hunter[ | ]

Recommended starting skills

30 Animal Taming - This is how you will wipe out the mobs.

30 Animal Lore - It's easier to start with Lore/Taming at 30/30 so that you can start taming right away. Even killing mobs with horses will get you leather and gold to get you going.

20 Beastmastery - Beastmastery directly effects the damage your pets deal. And is needed for higher end pets.

20 Healing - The bandage heal on pets at GM will be a nice 276 heal and requires cheap bandages.

Playstyle[ | ]

What I really like about this build is that I can dive into the deepest dungeons. Loot a rare map off an elite. Then go find that hidden treasure. When you dig up a chest, surely you could play cat and mouse with a lockpicker. But you also have 30 minutes to clear the mob and loot the chest. With an Animal Tamer you'll be able to solo even the toughest of mobs that spawn. You'll only require help with the Colossal Treasure Maps. For this build I chose to have both Magery and Healing because your pets are your armor and your sword. With both you'll be able to keep your pets healed and get the bonus of being able to teleport, portal, res your pets, and even charge your runebook.

Starting out[ | ]

You will want to start out training up you Animal Taming skills and Healing. You'll make easy money as you work your way through the taming levels and the first thing you want to buy is Magery up to 30 and get yourself a greater heal and a teleport scroll. Once you have gotten up to Brown bears you can start doing those lower treasure maps. And you can start out with Channeling too so that you're able to replenish your Mana more quickly as you level Magery. Later you can supplement this with Mana potions. With a Tamer built this way you will not kill things as quickly as other Tamer builds, but you will have that bonus of digging up lost treasure and have no problem keeping your pets alive

Final build[ | ]

100 Animal Taming 100 Animal Lore 100 Beastmastery 100 Healing 100 Magery 100 Treasure Hunting

50 Strength (Health) 50 Intelligence (Mana) 30 Wisdom (Magic resistance) 10 Will 10 Agility

Fisher[ | ]

Recommended starting skills

30 Fishing - This is your trade skill, you use it to fish in the ocean, lakes and rivers.

30 Lockpicking - To open sunken treasure chests.

20 Weapon Skill - Slashing, Bashing, Piercing, Lancing or Archery

20 Vigor - To increase your weapon damage

Playstyle[ | ]

The life of the fisher is one of relaxation, feeling the soothing ocean winds while performing your trade, occasionally though you'll fish up maps pointing to sunken treasure.

Your adventures will take you all over the lands of Celador while seeking out these treasures, some dangers may come your way so it's best to keep a weapon handy.

Initial build[ | ]

You can visit a NPC trainer to purchase skill training to 30.0 for 3 silver, which is an excellent way to get a head start in a new skill.

As soon as you can afford to, you should purchase training for Healing. If you pick archery as weapon skill, remember to resupply with arrows.

Skills About Stats
Fishing To fish! Strength 40
Lockpicking Used to open locked chests Agility 30
Weapon Skill Slashing, Bashing, Piercing, Lancing or Archery Intellect 10
Vigor To increase your weapon damage and healing with bandages. Constitution 30
Healing To recover health with bandages. Wisdom 30

Animal Tamer[ | ]

Recommended starting skills

30 Animal Taming - Your main taming skill, the ability to tame pets is accessed by equiping and using a crook.

30 Animal Lore - Complementary taming skill, determines your ability to issue pet commands and increases healing done to your pets with bandages.

20 healing - For healing yourself and your pet.

20 Vigor - Increases healing done to yourself with bandages.

Playstyle[ | ]

Tamers are destined for great adventure, the end goal being able to tame and control a mighty Wyvern and riding an exclusive Dread mount.

The journey towards this however is quite an undertaking, it's a very time consuming build but with great rewards.

Your adventure will begin as the life of a ranger, training your skill by taming mundane forest animals, while spending time in the woods you can gather cotton and leather to earn some extra coin.

Before long you'll be able to tame horses which is always in demand from other players which will fill up your coin purse, necessary to continue you're adventures.

The Giant Beetle is one of the first strongest pets you'll be able to tame when you skill exceeds 60.0, at this point you'll be starting to rake in coin.

Initial build[ | ]

You can visit a NPC trainer to purchase skill training to 30.0 for 3 silver, which is an excellent way to get a head start in a new skill.

You'll be hard for cash starting out, gather cotton, leather and horses to sell to other players.

As soon as you can afford to, you should purchase training for archery and purchase arrows from a carpentry shop so you can defend yourself when your pet doesn't suffice.

Skills About Stats
Animal Taming Main taming ability Strength 40
Animal Lore Complementary taming skill. Agility 30
Beastmastery Increases damage done by pets (training cannot be purchased) Intellect 10
Archery Weapon skill. Constitution 35
Vigor To increase your weapon damage and healing with bandages. Wisdom 25
Healing To recover health with bandages. Will 10

Starting location[ | ]

Several locations are offered as a starting point:

  • Eldeir village: probably the most popular due to size/concentration of elements : a bit of mining/lumberjack is possible, there is a cotton field close to the center of the village for leveling fabrication and making bandages. Training dummies can be found after the town exit (bank/Inn side), on the left at the first crossroad. Sewers can be found on the side of the bank/Inn. Cemetery is close by as well. The portal to other towns can be found on the south cliffs overlooking the mages building. Chicken (for food) can be found downtown, and a fair amount of animals can be found for taming.
  • Helm: The favorite starting point for mining and blacksmithing. The village is more spread than Eldeir however (thus can be confusing to navigate through). Chicken can be found close to the main mine and a larger choice of animals in the area for taming. The portal to other towns can be found west of the village, following the road from the main mine.
  • Valus: Pretty popular, especially because of the vicinity of the graveyard outside of the city (additionally to the cemetery) and all prestige abilities disciplines trainers can fairly easily be located within the city. Chicken can be found through the city, while less concentrated than in the first two locations. A good amount of trees around the city for lumberjack. Sewers are located within the city, however, little to no Cotton can be found in the area. The portal to other towns can be found after the southern exit, close to the village.
  • Pyros' Landing: Is one of the most recent additions to the game, and popular with higher levels players due to the closeness of the Deception dungeon. There is a Cotton field right outside the north exit (following this road also leads to the portal to other locations) of the city and a couple mines east (however less protected than in Helm). Training dummies can be found within the city limits, as well as prestige abilities disciplines trainers. There is a fair amount of animals around the city for taming.

If you selected Eldeir Village as your starting location.[ | ]

Recommended Grinding areas.

  • Training Dummies for skill levels 0-30 in all cities for all characters.
  • Sewers for skill levels 0-40 in all cities for all characters.
  • Graveyard for skill level 40+ for Archer characters with high agility. Skeletons and zombies drop 40-60 coins. They will miss a lot due to undead wielding maces. Zombies walk very slow. Skeleton Warriors drop undead resistance light armor.
  • Halls of Corruption for skill level 40+ Casters builds. The monsters in the dungeon drop casting reagents and if you get overwhelmed, you can just warp out of the dungeon and there is a resurrection stone just outside the dungeon.
  • Bandit Camp for skills 40+ Melee and Tamer type builds. Bandits spawn fast and drop around 120 gold each. Due to the fast spawn timer, your build will have to tank 2-3 at times. The bandits have low AC and die quickly.

Horse[ | ]

A horse is a faster way to roam through Celador, besides portals and teleportation runes. They can be bought for 5 silver in stables right outside of any starting location listed above. There are three types of horses. Unsaddled Horses, you can ride them, but when dismissed are returned to stable. Saddled Horses, when dismissed are tuned in to a statue in your inventory. Saddlebagged Horses, which have 400 lbs of storage added to them, but do not turn in to statues when dismounted and have to pay 50 gold to stable. You can only add a saddle or saddlebags to a horse and once you do it can not be changed. All horses can be mounted and rode.

Your first saddled horse is free from the stables. Just tell the stable keeper that you wish you had a horse and he will give one to you. No animal taming is required for a horse.

Be aware however that horses are pretty "fragile" and can be killed in the course of a fight (thus leaving you on foot if you're far from any city, especially if you don't use taming). Make sure you "dismiss" your horse before each fight (right click on the horse) so that it stays safe in your backpack.

Equipment[ | ]

Armors, tools and weapons can not be repaired at this time, they degrade with use (e.g. in combat) and disappear once they are destroyed. The weapons contain adurability and can be checked if hovered over. Making weapons of high quality ores does not increase damage, but increased durability.

For such reason, it is recommended to keep a spare set of equipment in bank (cf. here under)

Money[ | ]

Money can be acquired by killing monsters, opening chests guarded by Bandits and Orcs; by selling items to other players or traders, or looting other players' backpacks after a PVP kill. Money drops from monsters are usually proportional to their difficulty.

Conversion: 10000 gold = 1 platinum

Bank[ | ]

As your backpack carrying weight is limited (by strength), you will want to store stuff in bank. Banks in cities are "interconnected", i.e. your bank storage is the same for all cities' banks.

Also, because when dying you will leave on your body all your equipment and backpack's content, you better leave your money and anything of value in bank and keep your backpack to the minimum needed (bandages, food, etc.).

This is especially true in unprotected areas where PVP can occur, thus you can be completely loot. It is thus also advised to keep an extra set of equipment in bank.

Bank storage is limited to 200 items.

Karma[ | ]

Red players are Outcasts, Orange players are Chaotic. Outcasts can not go into town, guards will attack them. Chaotic can still go into town since they are not ‘kill on sight’.

Normal guards will attack red players on sight. Super-guards (the guards that appear to defend ‘blue’ players) should not attack other reds innocently standing nearby.

Housing and Merchants[ | ]

Cf. the specific housing page.

You can station a Merchant at your house to sell your wares. The merchant system is pretty straight forward: talk to a Merchant in a Settlement and they will ask you to lead them to your house. You can collect the coins from your sales by using the Merchants menu. It appears that Merchants can not be attacked or killed at this time.

There are some areas currently that are seemingly impossible to have your Merchants follow you through, such as an island - Merchants will not board a boat with you to travel to an island. Hopefully solutions will be implemented soon for these trouble areas.

External guides & videos[ | ]

The following guides are up to date as of Early access 0.8.3 and do not reference old or deleted content.

Other languages[ | ]