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Prestige Abilities are extra abilities your character can learn in addition to the basic weapon abilities.

Each ability has three tiers, marked with roman numerals, for example "Backstab I", "Backstab II" and "Backstab III", with the higher levels providing more power to the ability in some way.

These abilities are learned via green prestige skill books that drop in the world that will simply be titled the name of the prestige ability. Each prestige ability requires the character know a certain skill to an adequate level, and the book will show the requirement to learn the ability. It also costs a certain amount of ability points (visible on your character sheet by hitting "C"), specifically 1 for level I, 10 for level II, and 50 for level III. If your character meets all the criteria, you can visit the appropriate trainer in town to consume the book and add the ability to your hotbar.

Prestige abilities are permanent unless overridden by a different ability.

A character may learn three abilities of any level (for example, three level 1 abilities), but may only have three learned at once, and can only learn one version of a single ability (attempting to learn Snipe II while already having Snipe I will result in the second level version overwriting the first level version).

Attempting to learn a 4th prestige ability will prompt the player to pick one of the currently existing known ones to replace with the new ability.

Requirements

To train a prestige ability you need fulfill three requirements.

  1. You must first obtain a prestige skill book. Each individual ability has a prestige book meaning you can mix and match prestige abilities from all of the classes.
  2. You need the requisite amount of ability points depending on the tier of prestige ability you are training. Ability points are obtained by gaining prestige experience by killing monsters. Gaining 1000 prestige experience gives you 1 Ability Point
    • Level 1: 3 Point
    • Level 2: 10 Points
    • Level 3: 25 Points
  3. You must have the requisite skill levels on your character. This requirement varies by prestige ability and level.

Levels

Each prestige ability has 3 levels.

The exact skill requirements differ for each level. Some abilities require multiple skills to be at the same skill level. Some abilities only require a single skill out of a set of skills.

Prestige Abilities List and Details

Name Image Discipline Cost Requirement Skill Description Cast time (sec) Duration (sec) Cooldown (Seconds)
Adrenaline Rush AdrenalineRush Fighter 25 80 Vigor, Light Armor Feel a rush of adrenaline and restore stamina rapidly. 120
Charge ChargeCharge Fighter 10 60 Bashing/Slashing/Brawling/Lancing/Piercing, Vigor Charge at your target and stun them for 3 seconds. 3 20
Hamstring HamstringHamstring Fighter 3 40 Vigor Reduces your targets runspeed by 50% for 6 seconds. 6 20
Shield Bash ShieldBashShieldBash Fighter 10 60 Heavy Armor, Blocking Stun the target for 8 seconds. Reduced to 4 seconds for players. 8/4 15
Stun Strike StunStrikeStunStrike Fighter 3 40 Lancing Stun all enemies 4 yards in front of your for 5 seconds. Stuns players

for 3 seconds.

5/3 20
Vanguard VanguardVanguard Fighter 25 80 Heavy Armor, Blocking Movement speed reduced by 20%. Damage received reduced by 80%.

Half of all recieved is reflected. Duration 5 seconds.

5 30
Empower EmpowerEmpower Mage 3 80 Evocation, Manifestation Your heal spells will do 80% healing to friendly targets within 8 yards

of target. Lasts 10 seconds.

10 30
Mage Armor MageArmorMageArmor Mage 25 80 Evocation, Manifestation Prevents interruptions & reflects spell damage back at the attacker

to a total of 200 damage. Duration 10 seconds.

10 60
Meditation MeditationMeditation Mage 25 80 Manifestation Increase mana regeneration significantly for 30 seconds, while

standing still.

30 ?
Silence SilenceSilence Mage 10 60 Channeling, Evocation Silences the target from spellcasting for 3 seconds. If silenced during

casting. Silence duration is increased by 2 seconds.

20
Spell Chamber SpellChamberSpellChamber Mage 3 40 Evocation When activated, the next spell cast (5 difficulty or less) may be

stored and released at will.

60
Ice Barrier IceBarrierIceBarrier Mage 10 60 Evocation, Manifestation Summon an ice barrier, becoming immobile and immune to damage.

Cannot cast, use abilities or items. Duration 5 seconds.

60
Dart DartDart Rogue 3 40 Light Armor Increase movement speed by 30% for 5 seconds. 30
Evasion EvasionEvasion Rogue 10 60 Light Armor Increase evasion by 10 for 7 seconds. 30
Hunters Mark HuntersMarkHuntersMark Rogue 25 80 Archery Mark your target, preventing them from hiding/cloaking and increases

all bow damage received by 9.99% for 30 seconds.

10
Stun Shot StunShotStunShot Rogue 10 80 Vigor, Archery Stun your target for 5 seconds, 3 seconds for players. 10
Vanish VanishVanish Rogue 25 80 Hiding, Stealth Instantly hide. Removes all player debuffs. 8 minutes
Wound WoundWound Rogue 3 40 Archery Wound your target, slowing them by 70% for 3 seconds. 0.5 second

cast time.

10
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