Prestige Abilities are extra abilities your character can learn in addition to the basic weapon abilities.
Each ability has three tiers, marked with roman numerals, for example "Backstab I", "Backstab II" and "Backstab III", with the higher levels providing more power to the ability in some way.
These abilities are learned via green prestige skill books that drop in the world that will simply be titled the name of the prestige ability. Each prestige ability requires the character know a certain skill to an adequate level, and the book will show the requirement to learn the ability. It also costs a certain amount of ability points (visible on your character sheet by hitting "C"), specifically 1 for level I, 10 for level II, and 50 for level III. If your character meets all the criteria, you can visit the appropriate trainer in town to consume the book and add the ability to your hotbar.
Prestige abilities are permanent unless overridden by a different ability.
A character may learn three abilities of any level (for example, three level 1 abilities), but may only have three learned at once, and can only learn one version of a single ability (attempting to learn Snipe II while already having Snipe I will result in the second level version overwriting the first level version).
Attempting to learn a 4th prestige ability will prompt the player to pick one of the currently existing known ones to replace with the new ability.
Requirements
To train a prestige ability you need fulfill three requirements.
- You must first obtain a prestige skill book. Each individual ability has a prestige book meaning you can mix and match prestige abilities from all of the classes.
- You need the requisite amount of ability points depending on the tier of prestige ability you are training. Ability points are obtained by gaining prestige experience by killing monsters. Gaining 1000 prestige experience gives you 1 Ability Point
- Level 1: 3 Point
- Level 2: 10 Points
- Level 3: 25 Points
- You must have the requisite skill levels on your character. This requirement varies by prestige ability and level.
Levels
Each prestige ability has 3 levels.
The exact skill requirements differ for each level. Some abilities require multiple skills to be at the same skill level. Some abilities only require a single skill out of a set of skills.
Prestige Abilities List and Details
Name | Image | Discipline | Cost | Requirement | Skill | Description | Cast time (sec) | Duration (sec) | Cooldown (Seconds) |
---|---|---|---|---|---|---|---|---|---|
Adrenaline Rush | Fighter | 25 | 80 | Vigor, Light Armor | Feel a rush of adrenaline and restore stamina rapidly. | 120 | |||
Charge | Fighter | 10 | 60 | Bashing/Slashing/Brawling/Lancing/Piercing, Vigor | Charge at your target and stun them for 3 seconds. | 3 | 20 | ||
Hamstring | Fighter | 3 | 40 | Vigor | Reduces your targets runspeed by 50% for 6 seconds. | 6 | 20 | ||
Shield Bash | Fighter | 10 | 60 | Heavy Armor, Blocking | Stun the target for 8 seconds. Reduced to 4 seconds for players. | 8/4 | 15 | ||
Stun Strike | Fighter | 3 | 40 | Lancing | Stun all enemies 4 yards in front of your for 5 seconds. Stuns players
for 3 seconds. |
5/3 | 20 | ||
Vanguard | Fighter | 25 | 80 | Heavy Armor, Blocking | Movement speed reduced by 20%. Damage received reduced by 80%.
Half of all recieved is reflected. Duration 5 seconds. |
5 | 30 | ||
Empower | Mage | 3 | 80 | Evocation, Manifestation | Your heal spells will do 80% healing to friendly targets within 8 yards
of target. Lasts 10 seconds. |
10 | 30 | ||
Mage Armor | Mage | 25 | 80 | Evocation, Manifestation | Prevents interruptions & reflects spell damage back at the attacker
to a total of 200 damage. Duration 10 seconds. |
10 | 60 | ||
Meditation | Mage | 25 | 80 | Manifestation | Increase mana regeneration significantly for 30 seconds, while
standing still. |
30 | ? | ||
Silence | Mage | 10 | 60 | Channeling, Evocation | Silences the target from spellcasting for 3 seconds. If silenced during
casting. Silence duration is increased by 2 seconds. |
20 | |||
Spell Chamber | Mage | 3 | 40 | Evocation | When activated, the next spell cast (5 difficulty or less) may be
stored and released at will. |
60 | |||
Ice Barrier | Mage | 10 | 60 | Evocation, Manifestation | Summon an ice barrier, becoming immobile and immune to damage.
Cannot cast, use abilities or items. Duration 5 seconds. |
60 | |||
Dart | Rogue | 3 | 40 | Light Armor | Increase movement speed by 30% for 5 seconds. | 30 | |||
Evasion | Rogue | 10 | 60 | Light Armor | Increase evasion by 10 for 7 seconds. | 30 | |||
Hunters Mark | Rogue | 25 | 80 | Archery | Mark your target, preventing them from hiding/cloaking and increases
all bow damage received by 9.99% for 30 seconds. |
10 | |||
Stun Shot | Rogue | 10 | 80 | Vigor, Archery | Stun your target for 5 seconds, 3 seconds for players. | 10 | |||
Vanish | Rogue | 25 | 80 | Hiding, Stealth | Instantly hide. Removes all player debuffs. | 8 minutes | |||
Wound | Rogue | 3 | 40 | Archery | Wound your target, slowing them by 70% for 3 seconds. 0.5 second
cast time. |
10 |