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The character's ability to cast a spell is governed by their [[skill]] level in the spell's respective school. Spells consume [[mana]] and [[reagents]] when successfully cast. Failing to cast a spell results in a fizzle, and only consumes the reagent.
 
The character's ability to cast a spell is governed by their [[skill]] level in the spell's respective school. Spells consume [[mana]] and [[reagents]] when successfully cast. Failing to cast a spell results in a fizzle, and only consumes the reagent.
   
If a spell is cast from a [[Inscription#Scrolls|scroll]] then it consumes mana but does not require reagents. Additionally, scrolls effectively give the caster +30 [[skill]] in the required school. For example, [[Energy Bolt]] normally requires 60 [[Evocation]] to cast; however, if you use an Energy Bolt scroll, it only requires 30 [[Evocation]]. This applies to all spells from both schools of magic.
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If a spell is cast from a [[Inscription#Scrolls|scroll]] then it consumes mana but does not require reagents. Additionally, scrolls effectively give the caster +30 [[skill]] in the required school. For example, [[Energy Bolt]] normally requires 60 [[Evocation]] to cast; however, if you use an [[Energy Bolt scroll]], it only requires 30 [[Evocation]]. This applies to all spells from both schools of magic.
   
 
After beginning to cast a spell, the character cannot move while he channels the spell. This cast duration differs from spell to spell and is doubled if the character casts while on horseback. Taking damage while casting a spell has a chance to interrupt the spell cast.
 
After beginning to cast a spell, the character cannot move while he channels the spell. This cast duration differs from spell to spell and is doubled if the character casts while on horseback. Taking damage while casting a spell has a chance to interrupt the spell cast.

Revision as of 01:38, 12 November 2019

A spell is a magical effect a character can cast either from their spellbook or via an inscription scroll. There are two schools of magic: evocation, which governs offensive and combat spells, and manifestation which includes beneficial and healing magic.

The character's ability to cast a spell is governed by their skill level in the spell's respective school. Spells consume mana and reagents when successfully cast. Failing to cast a spell results in a fizzle, and only consumes the reagent.

If a spell is cast from a scroll then it consumes mana but does not require reagents. Additionally, scrolls effectively give the caster +30 skill in the required school. For example, Energy Bolt normally requires 60 Evocation to cast; however, if you use an Energy Bolt scroll, it only requires 30 Evocation. This applies to all spells from both schools of magic.

After beginning to cast a spell, the character cannot move while he channels the spell. This cast duration differs from spell to spell and is doubled if the character casts while on horseback. Taking damage while casting a spell has a chance to interrupt the spell cast.

After casting is complete, but before choosing a target, the caster is free to move around (also referred to as "pre-casting"). Pre-cast spells only last a few seconds.

All spells seem to have around a 12-meter range, slightly less than Archery bows.

Another flavor element that can be used to detect which spell is being cast is the spell circle graphic that appears at the caster's hands while casting a spell. Most of the Evocation spells use an orange or red circle (with the exception of Rock Bombardment, which has a purple one), and most of the Manifestation spells use a blue or green circle.


Evocation Spells

Spells of the Evocation school deal with damaging foes. The damage dealt by evocation spells is scaled both by the caster's Channeling skill, Intelligence, and Power stats.

Icon Spell Name Difficulty Reagent Mana
Cost
Cast
Time
Description
Manamissilebutton Mana Missile 1 Lemon Grass 4 0.75 Shoots an arcane missile that does damage to the target on impact.
Spell evoc ruin Ruin 2 Moss 6 1.00 Harm your opponent. Does increased damage at melee range (guaranteed spell interrupt)
Spell evoc fireball Fireball 3 Lemon Grass 9 1.25 Shoots a flaming ball that does fire damage to the target on impact.
Spell evoc poison Poison 3 Mushrooms 9 1.25 Poisons the target dealing damage over time and reducing healing.
Spell evoc lightning Lightning 4 Moss 11 1.5 Lightning strikes the target doing instant direct damage.
Spell evoc walloffire Wall of Fire 4 Lemon Grass 11 1.5 Creates a wall of fire between 2 points. Mana cost is based per tile.
Frostsymbol Ray Of Frost 5 Lemon Grass 14 1.5 Shoots a ray of frost that does damage on impact.

Also applies chilled which slows by 50% for a small time.

Spell evoc rockbombardment Rock Bombardment 6 Mushrooms 20 2.0 Launch a large boulder towards the target. (damage is dealt after a 3 second delay)
Spell evoc energybolt Energy Bolt 6 Moss 20 2.0 Shoot a bolt of energy at your opponent.
Spell evoc meteor Meteor 7 Lemon Grass 40 2.25 Bombards the target location with a meteor, doing a sizeable amount of damage. (AoE damage)
Earthquakebutton Earthquake 8 Lemon Grass 100 5.0 Shakes the earth around the caster dealing damage.

Manifestation Spells

Spells of the Manifestation school deal with healing and buffing, and utility such as transportation. The power of Manifestation spells does not scale and the spells are always cast at full power.

Icon Spell Name Difficulty Reagent Mana

Cost

Cast

Time

Description
Refresh Refresh 1 Lemon Grass 20% Sacrifices up to 20% of casters max mana in exchange for 25%-75% of that amount in stamina.
Heal Heal 1 Ginseng 4 Heals the target.
Infuse Infuse 1 Lemon Grass 0 Sacrifices up to 20% of casters max stamina in exchange for 25%-75% of that amount in mana.
Regenfocus Cure 2 Ginseng 6 Cures the target of poison.
Teleport Teleport 3 Ginseng 14 Teleports to the target location.
Greaterheal Greater Heal 4 Ginseng 11 Greatly heals the target instantly.
Mark Mark 5 Mushrooms 50 Inscribes a rune that allows for travel to this location using teleportation.
Cloak Cloak 6 Mushrooms 14 Cloaks the target with invisibility.
Resurrect Resurrection 7 Moss 50 Resurrects the target instantly.
Summonmountspell Summon Mount 7 Magical Essence 40 Summons an ethereal mount on the target.
Bindtoportal Portal 7 Moss 52 Cast on a marked rune to summon a portal for magical travel. Cannot be used inside Dungeons.
WardEvil Ward:Evil 8 Ginseng, Lemon Grass 50 Place a ward that will alert you of evil. Lasts 10 minutes, only 1 can be active at a time.