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| '''Agility''' || Stamina Pool
 
| '''Agility''' || Stamina Pool
 
Evasion/Accuracy
 
Evasion/Accuracy
| Swing speed and critical strike chance with weapons ||Movement speed
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| Swing speed, bandage cooldown, and critical strike chance with weapons ||Movement speed
 
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|[[Hiding]]
 
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| '''Constitution''' || Health Pool || Increases damage with weapons || -
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| '''Constitution''' || Health Pool || Increases Health Pool || -
 
|[[Mining]]
 
|[[Mining]]
 
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Revision as of 15:40, 24 April 2018

Most activities in Legends of Aria which perform any form of success/failure checking are either dependent on or affected by the stats and/or the skill of the character performing them.

Primary attributes

There are six stats for characters and creatures which affect proficiency at certain activities. Stats grow when players use a skill that requires the stat. For example, using a weapon will affect strength & agility. Since performing actions increase these stats, they can be turned up, down, or locked. The starting stat is 10 for each stat, which is the minimum i.e. cannot go lower. The maximum value for any stat is 50. The maximum total stat value is 150.

Stat Primary influence on Primary factor for Additional benefits Activities to increase Stat
Strength Weapon Damage Increases damage with weapons Weight Allowance Mining, Lumberjack
Agility Stamina Pool

Evasion/Accuracy

Swing speed, bandage cooldown, and critical strike chance with weapons Movement speed Hiding
Intelligence Mana Pool Increases spell damage -
Constitution Health Pool Increases Health Pool - Mining
Wisdom Magic Resistance Magic resistance and effects -
Will CC Resistance Protection from stuns and traps Chance/Luck modifier

See also