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| '''Agility''' || Stamina Pool |
| '''Agility''' || Stamina Pool |
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Evasion/Accuracy |
Evasion/Accuracy |
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− | | Swing speed and critical strike chance with weapons ||Movement speed |
+ | | Swing speed, bandage cooldown, and critical strike chance with weapons ||Movement speed |
|[[Hiding]] |
|[[Hiding]] |
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− | | '''Constitution''' || Health Pool || Increases |
+ | | '''Constitution''' || Health Pool || Increases Health Pool || - |
|[[Mining]] |
|[[Mining]] |
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Revision as of 15:40, 24 April 2018
Most activities in Legends of Aria which perform any form of success/failure checking are either dependent on or affected by the stats and/or the skill of the character performing them.
Primary attributes
There are six stats for characters and creatures which affect proficiency at certain activities. Stats grow when players use a skill that requires the stat. For example, using a weapon will affect strength & agility. Since performing actions increase these stats, they can be turned up, down, or locked. The starting stat is 10 for each stat, which is the minimum i.e. cannot go lower. The maximum value for any stat is 50. The maximum total stat value is 150.
Stat | Primary influence on | Primary factor for | Additional benefits | Activities to increase Stat |
---|---|---|---|---|
Strength | Weapon Damage | Increases damage with weapons | Weight Allowance | Mining, Lumberjack |
Agility | Stamina Pool
Evasion/Accuracy |
Swing speed, bandage cooldown, and critical strike chance with weapons | Movement speed | Hiding |
Intelligence | Mana Pool | Increases spell damage | - | |
Constitution | Health Pool | Increases Health Pool | - | Mining |
Wisdom | Magic Resistance | Magic resistance and effects | - | |
Will | CC Resistance | Protection from stuns and traps | Chance/Luck modifier |